This new update was great, loving the new enemies and the barrier drops are great, sadly i still have the same issue, but now it appears it happens randomly between fights, i could go 3 to 5 rooms without a hitch and out of nowhere the sixth room would become a stuttering fest. We'll be on the lookout for more potential improvements in memory allocation mid-fight. Oh and by the way, don't think this has anything to do with the problem but the less variables the better, i recently formated the SSD where i boot windows from (about 3 weeks ago iirc) to Windows 10 Home Edition, i made a backup of my documents folder on another HDD, kep the folder there and told Windows that that folder will be the default document folder. I think im gonna have to sit this one out until the update comes, but i honestly would rather wait and have the problem fixed than never getting the fix at all. Im the rare breed of PC Gamer that really enjoys motion blur and a high framerate, i don't think the problem is my hardware but as i said before, the game ran (and still runs) smooth as butter, locked to 90 fps and i only see drops to 80-70 when deep into the endless mode where enemies spawn by the hundreds per room (and even then i had no stutters) and i only have to turn Volumetric lighting to medium so i can achieve the framerate i desire. So after trying a bunch of different things (play with everything on low, everything low but motion blur on high, fullscreen vs windowed fullscreen) the problem is still present. We've managed to reduce memory allocation from ~2Mbytes per spawned enemy to ~200Kbytes.īy the way, most of the memory allocation is done by the motion blur system, so until the next update is released, you should experience way less stuttering if you disable it. I've been working on memory allocation improvements to prevent the stutters from happening as often. However memory allocation is still happening. Some Game Trainers are sometimes reported to be a Virus or Trojan, the most common is a keylogger called HotKeysHook or the file has been packed/protected with VMProtect or Themida and is recognized as Win32/Packed.VMProtect or Win32/ posted by WaaghMan:Having read the problem description a bit more thoroughly, I'm fairly sure the problem is garbage collection after memory allocation, as in the middle of a fight stutters because of loading would be very rare (enemy models are already loaded, and no new things should be spawned).In most cases using a No-CD or Fixed EXE will solve this problem! Some original games do not work when a certain application has been installed, like DAEMON Tools.When using Fixed Files make sure to use a Firewall which controls outgoing traffic, as some games call back to report the use of these modified files!.When this happens use the original EXE to play online, else you could find yourself banned from the game! Some No-CD/Fixed EXE files work fine in Single Player mode but are detected to be modified when trying to play online.Always make a backup of the files that are overwritten by the File Archive, as the original files are usually required to update the game to a newer version or to play Online!.Game or Patch Questions? Visit FileForums
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